Unlock a new way to raise money using social influence and brand sponsorship

People desire a Meaningful/Impactful use of social media and personal data.

Unlock a new way to raise money using social influence and brand sponsorship

People desire a Meaningful/Impactful use of social media and personal data.

THE PROBLEM

Looking for better ways to Raise Money and Build Communities with limited time and budget

Engaging donors and reaching Millennials and Gen-Z is hard because they demand authenticity and a better use of social influence.

Showing Sponsorship Value for current and future donations

THE PROBLEM

Looking for better ways to Raise Money and Build Communities with limited time and budget

Engaging donors and reaching millennials and Gen-Z is hard because they demand authenticity and a better use of social influence.

Sponsorship spends and connecting with brands to give value for current donations is difficult

THE PROBLEM

Looking for better ways to Raise Money and Build Communities with limited time and budget

Engaging donors and reaching millennials and Gen-Z is hard because they demand authenticity and a better use of social influence.

Sponsorship spends and connecting with brands to give value for current donations is difficult

SHAREITY IS THE SOLUTION

THE SOLUTION

SPONSORSHIP BRANDS
looking for better ways to advertise and connect with customers doing goodwill

PARTICIPANT
snaps a selfie, pic or video owning and sharing their challenge in an intimate way

Image

$ IS DONATED
after every challenge completed followed by in a clear branded Ad that monetizes social influence the moment goodwill is the highest

BRAND/CAUSE MESSAGE
reaches new participants as users organically share their challenge peer-to-peer expanding overall impact

BENEFITS

BUILD
Your own database of participants with every dollar donated.

DEMOGRAPHICS
for every participant that completed
the challenge

POINTS & REWARDS
to engage users and sponsors

A NEW MARKETING TOOL
to win and engage current/future sponsors

MONETIZE SOCIAL INFLUENCE
on social media, TV, radio or live events

CONTINUED IMPACT
beyond the event day through
launching campaign

TRACKING SOCIAL IMPACT
and network effect of every user

SPONSORSHIP BRANDS
looking for better ways to advertise and connect with customers doing goodwill

PARTICIPANT
snaps a selfie, pic or video owning their challenge in an intimate way

Image

$ IS DONATED
after every challenge completed followed by in a clear branded Ad that monetizes social influence the moment goodwill is the highest

BRAND/CAUSE MESSAGE
reaches new participants as users organically share their challenge peer-to-peer expanding overall impact

BENEFITS

BUILD
Your own database of participants with every dollar donated.

DEMOGRAPHICS
for every participant that completed the challenge

MONETIZE SOCIAL INFLUENCE
on social media, TV, radio or live events

A NEW MARKETING TOOL
to sell to current/future sponsors

MONETIZE SOCIAL INFLUENCE
on social media, tv, radio or live events

CONTINUED IMPACT
beyond the event day launching campaign

TRACKING SOCIAL IMPACT
and network effect of every user

SPONSORSHIP BRANDS
looking for better ways to advertise and connect with customers doing goodwill

PARTICIPANT
snaps a selfie, pic or video owning their challenge in an intimate way

Image

$ IS DONATED
after every challenge completed followed by in a clear branded Ad that monetizes social influence the moment goodwill is highest

BRAND/CAUSE MESSAGE
reaches new participants as users organically share their challenge peer-to-peer expanding overall impact

BENEFITS

BUILD
Your own database of participants with every dollar donated.

DEMOGRAPHICS
for every participant that completed the challenge

POINTS & REWARDS
to engage users and sponsors

A NEW MARKETING TOOL
to sell to current/future sponsors

MONETIZE INFLUENCE
on social media, tv, radio or live events

CONTINUED IMPACT
beyond the event day launching campaign

TRACKING SOCIAL IMPACT
and network effect of every user

Data and Analytics that benefit everyone

A WIN-WIN-WIN for People, Causes and Brands